Thursday, 20 October 2011

Unit 17 audio production
Characteristics of different acoustic Instruments (effect)
                                                                Effects Unit

·         Distortion
Distortion effects create "warm", "dirty" and "fuzzy" sounds by compressing the peaks of a musical instrument's sound wave and adding overtones.



·         Talk Box
A talk box is an effects unit that allows a musician to modify the sound of a musical instrument. The musician controls the modification by lip syncing, or by changing the shape of their mouth.

Bonjovi (Living On A Prayer

·         Pitch Bend 
A smooth uninterrupted glide in passing from one tone to another, especially with the voice or a bowed stringed instrument.



·         Delay + Multitap Delay 
Delay is an audio effect which records an input signal to an audio storage medium, and then plays it back after a period of time.
Multitap delayed signal may either be played back multiple times, or played back into the recording again, to create the sound of a repeating, decaying echo.



·         Auto tune
Auto-Tune is a proprietary audio processor created by Antares Audio Technologies. Auto-Tune uses a phase vocoder to correct pitch in vocal and instrumental performances. It is used to disguise off-key inaccuracies and mistakes, and has allowed singers to perform apparently perfectly tuned vocal tracks without needing to sing in tune.

Example: T-pain (Bartender)

·         Phaser
A phaser is an audio signal processing technique used to filter a signal by creating a series of peaks and troughs in the frequency spectrum. The position of the peaks and troughs is typically modulated so that they vary over time, creating a sweeping effect. For this purpose, phasers usually include a low-frequency oscillator.



·         Temeblo
An imitative sound, as of thunder or an explosion, produced artificially for theatrical purposes, as for a film, play, or radio program. Often used in the plural.



·         Vibrato
Vibrato is a musical effect consisting of a regular, pulsating change of pitch. It is used to add expression to vocal and instrumental music. Vibrato is typically characterized in terms of two factors: the amount of pitch variation ("extent of vibrato") and the speed with which the pitch is varied ("rate of vibrato").



·         Compression
Audio compression is a form of data compression designed to reduce the transmission bandwidth requirement of digital audio streams and the storage size of audio files. Audio compression algorithms are implemented in computer software as audio codecs.



·         Limiter
A compressor or limiter is an automatic volume control that reduces the volume when the input gets too loud. Originally they were used to prevent AM radio transmitters from distorting if the announcer got too close to the microphone, and to keep volume levels consistent. Then some creative folks discovered that a compressor can sound cool as an effect on voices and musical instruments.





·         Gating
A Noise Gate or gate is an electronic device or software that is used to control the volume of an audio signal. In its most simple form, a noise gate allows a signal to pass through only when it is above a set threshold: the gate is 'open'.



·         Surround Sound
Surround sound encompasses a range of techniques such as for enriching the sound reproduction quality of an audio source with audio channels reproduced via additional, discrete speakers.

Prince (The Beautiful Ones)

·         Mono-aural
Commonly called mono sound, mono, or non-stereo sound, this early sound system used a single channel of audio for sound output. In monophonic sound systems, the signal sent to the sound system encodes one single stream of sound and it usually uses just one speaker. Monophonic sound is the most basic format of sound output.



·         Stereo
The term Stereophonic, commonly called stereo, sound refers to any method of sound reproduction in which an attempt is made to create an illusion of directionality and audible perspective. This is usually achieved by using two or more independent audio channels through a configuration of two or more loudspeakers in such a way as to create the impression of sound heard from various directions, as in natural hearing.

Wednesday, 5 October 2011

Homework Up To Half Term

Complete film clip anaylisis on the sheets, and atleast five clips of our own choice

Wednesday, 21 September 2011

Soundtrack For Moving Image

Moving Image Production Film
- Action 
- Feature 
- Indie 
- Drama 
- Animation 
- Action
- Horror 
  • In all Films of most film if not all films or genres there is use of three different sound 'Music', 'Sound Effect' and 'Dialog'.

Television Programme
  • Comedy- Use of Canned Laughter or Live Studio Audience
  • News- Use of music that matches the type of news and even the duration.
  • Surveillance Programmes- Use of natural sound such as wind or birds (this is done alot in big brother)
Advertisment
  • Charity Adds-Use of sad music in the backround to enforce emotional persuation
  • Screen Advertising- use of music or even company made music for eye catching effect
Video Games
  • Movement Of Characters Or Inanimate  Objects- Pre recorded sounds (diegetic Sound) 
  • General Game Interest- Use of music in the backround or in menu options or the opening of the game
  • Characters- Use of voice overs or dialog for the game to make the characters talk
  • Theme Of Game- Digital sound with unique twist to only exist in the certain game (e.g. Mario)
Animation
  • C.G.I
  • Clay Animation
  • Computer Animation
  • Cel Shaded Animation
  • Regular Animation
Soundtrack
Instrumental Soundrack (music is generally used to project an emotion to the audience that best suits the scene, play or advert)
  • Instrumental  Music
  • Non Diegetic
  • Acapella
  • Sequence Music
Dialog Soundtrack (These can be used to Emphasize the importance of a scene, product or memorable dialog) Live Theatre
  • Book Reading
  • Live Theatre  
Sound Effect (Sound effects are used in alot of visual media types, even live plays, they are used to set a scene or illution of a sound of something we cannot see, sometimes its used to elevate the sound of a movement or product to give it more focus)
  • Pre- Recorded Sound
  • Diegetic Sound 
  • Libery Sound 
  • Digital Sound 
  • Tolley Made Sounds 
  • Natural Sound
  • Ambient Sound
Soundtrack Production
Skills needed for sound producing and editing
  • I.T skills and interest
  • Research and Development skills
  • Persistency and a birds eye (for spotting mistakes or errors)
  • Good imagination and listening skills
  • Good understanding of the line of work
  • Editing Skils
  • creativity
  • Patience and good enough standered
  • Good level of geography or history knowledege (to know were to find certin sound and what sound suit what period of time.
  • knowledege of laws and rights to your work and other (e.g. copyright laws) 

Friday, 16 September 2011

Musical Ingredients

Music is made up of the following elements and these are used by composers and particular mood effect

Instrumentation
The composition of the instruments used in a track.

Tempo
tempo is the speed an instrument or sequence should or is played in a track.

Dynamics
Dynamics is the contrast of the volume of instruments or vocals in a track.

Rhythm
a Sequence or flow of music through a certin duration

Melody
A medlody is a sequence or a single note that is musically endearing

Texture
Texure is the feel of an instrument or vocal e.g (whether it is rough or smooth).

Harmony/Key
The use of keys at the same time, a key sets the tone of the music

Structure
the basic layout or form of a track, like things that are repeated or contrasted

Technology/SFX
technology used to devise a track, like a keyboard

The Role Of Music: The Underscore acts as an 'unspokent language' and can take many forms, including:

Illustrative Music
This is the kind of music that induces mood or expirence e.g (fast up-tempo music for an action scene).

Evocative Music
This is music that has the power to evoke an emotion e.g (violins for sad scenes)

Pastiche Music
This is music that has been inspired or Interpreted by other artists or pieces e.g (Jason Derulo 'Dont wanna go home')

Dramatic use to enhance tension
This can be an accumulation of a certin instrument, instrumentals or even vocals that is played in a scene where tension is accumulating.  

Comic Music Literal
Comic music is music that merges or contains elements that are comical to make a piece that has some comedy (this can be done with use of dialogue or sound effects, it is a popular strategie in musicals)

Music To Enhance Emotional Impact
This is music that adds on the emotional impact in an emotional scene.

The Use Of Lietmotifs
This is music that is specific to a character or theme, almost like a product with its logo e.g. (Star wars, Dark Vador Music).

Diegetic Music
This is music that accours in a certin type of scene.